• Nachdem ich den Wadmerger benutzt habe und ich alles gemacht habe wie es im Tutorial beschrieben wurde,und Laras Outfit gewechselt habe kam als ich das Spiel beginnen wollte das hier:


    TRNG - Detected Unrecoverable Crash
    Informations about current crash saved in following file:


    "C:\Archivos de programa\Core Design\trle\Last_Crash_3.txt"



    Was ist das denn jetzt schon wieder?Liegt das an dem neuen Outfit,das ich ausprobieren wollte ob es geht oder liegt das an was anderes?Was muss ich ändern?

  • Ok aber der ist lang.


    Version=1.2.0.3
    CRS=Enabled
    Last diagnostic mexage:CreateD3DLights
    Last directX error:
    START_P1:10014FA7
    END_P1:10044433
    START_P2:10050658
    END_P2:10068F00
    START_P3:1006F287
    END_P3:1009990C
    START_P4:10005A07
    END_P4:1000DA43
    CRASH REASON: EXCEPTION_ACCESS_VIOLATION
    The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
    EXTRA_INFO: VIOLATION ON READ AT OFFSET 0x2581280
    RECOVERABLE : YES
    CRASH OFFSET: 0x45DDEA
    REGISTERS:
    EAX=FFFDC486
    EBX=2795DA0
    ECX=2610020
    EDX=FFFF74FE
    ESI=5321A2
    EDI=C
    EBP=27252FA
    EIP=45DDEA
    ESP=3ACFF40
    DYNAMIC POINTER LIST:
    ------------------------------------------
    00000017:Camera_Room
    00000028:Camera_TargetRoom
    0012FF4C:BaseSalvaStack1
    03ACFFB4:BaseSalvaStack2
    024EFFB0:BaseSalvaStack3
    ------------------------------------------
    MEMORY USAGE
    ------------------------------------------
    VetNemiciPunta memory <EMPTY: never used>
    StructEnemyArray memory <EMPTY: never used>
    ZonaFXBulbNemici memory <EMPTY: never used>
    VettorePerFogBulb memory <EMPTY: never used>
    ZonaDynamicLights memory is full at 6.12 (Used 0xBC bytes)
    ZonaSceneMemory memory is full at 16.77 (Used 0x47494 bytes)
    VetEditObjects memory is full at 21.19 (Used 0x590 bytes)
    Mex_savegame_Argd memory is full at 3.13 (Used 0x8 bytes)
    ZonaParticelle memory <EMPTY: never used>
    ZonaGameStruttureMesh memory is full at 1.11 (Used 0xAA00 bytes)
    ZonaPuntatoriGameStruttureMesh memory is full at 0.18 (Used 0x2C4 bytes)
    VetMexNomiWav memory is full at 99.66 (Used 0x3FC8 bytes)
    ZonaFogBulbs memory <EMPTY: never used>
    Zona5Corde memory <EMPTY: never used>
    ZonaDebris memory <EMPTY: never used>
    ZonaItemInStanza memory <EMPTY: never used>
    ZonaUsataPerFireSpark memory <EMPTY: never used>
    ZonaDiSmokeSpark memory <EMPTY: never used>
    ZonaRecordGunShell memory <EMPTY: never used>
    ZonaQuattroSample memory <EMPTY: never used>
    RecordSpriteSangue memory <EMPTY: never used>
    RecordSpriteEsplosione memory <EMPTY: never used>
    SpritePerFuoco memory is full at 6.05 (Used 0x7C bytes)
    ZonaTextureAnimate memory is full at 5.47 (Used 0x54 bytes)
    ZonaFlyCameras memory is full at 7.40 (Used 0x5EC bytes)
    VetByteFlyCamera memory <EMPTY: never used>
    VetFlyCameraByteAltro memory <EMPTY: never used>
    Ptr_MemBufferLivello memory is full at 9.74 (Used 0x1DBC3C bytes)



    ------------------------------------------
    Lara: x=927648757 y=1067431957 z=-7078948 StateId=2 NextId=2 AnimNow=11 Room=14927


    Stack=0x3ACFF40 pContesto=0x3ACFC74 pInfoEccezione=0x3ACFC58
    PRIMARY_STACK:
    ESP=0x3ACFF40
    STACK_TRACE:
    0x45E336
    0x4749A1
    0x49E67C
    0x49DF08
    0x49E61D
    END_STACK_TRACE


    SECONDARY_STACK:
    ESP=0x12B12C
    STACK_TRACE:
    0x4A0026
    0x43005C
    0x430010
    0x490046
    0x430000
    0x4A0026
    0x44005C
    0x45004D
    0x410050
    0x480054
    0x444164
    0x49005C
    0x460020
    0x4A6FE0
    0x48D323
    0x4A6FE0
    0x4A6FE0
    0x4A6FE0
    0x4A6FE0
    0x4A6FE0
    0x4A6FE0
    0x4A6FE0
    0x4A6FE0
    0x48CC6B
    0x48CACE
    0x49F26B
    END_STACK_TRACE


    OTHER_STACK:
    ESP=0x24EB190
    STACK_TRACE:
    <CRASH DURING STACK TRACE>
    END_STACK_TRACE

  • Achte bei sowas immer auf das "Last diagnostic mexage"! In diesem Fall steht da "Last diagnostic mexage:CreateD3DLights", d.h. du hast was mit der Beleuchtung verfummelt. Überprüfe alle Beleuchtungs-Objekte. Die darfst du nicht außerhalb des Raumes platzieren oder so.